Physics

This class stores all the properties required for physics simulations of a Drawable object. It also includes multiple flattened arrays to access individual object properties as fast as possible. Each flattened array uses the Index property to keep track of objects.

Properties

Gets or sets the collision distance between two objects.

Gets or sets the direction in which the object is moving.

Gets or sets the location of the object.

Gets or sets the radius object.

Gets or sets the maximum size of the object.

Gets or sets the minimum size of the object.

Gets or sets the parent object.

Gets or sets the radius object.

Get or sets the transparency key for the Physics object.

Gets or sets the visibility object based on whether the object is within the maximum and minimum boundaries.

Methods

Adds construction of Physics to the underlying objects.

Initializes the object after de-serialization.

Prefixes the genealogical names to the current object.